//
// 00 = /r
// 01 = ib 
// 02 = iw
// 03 = id
// 04 = /X ib
// 05 = /X iw
// 06 = /X id
// 07 = none
//
//
BYTE bOpcodeTbl[0x1FE] = {
							0,0x00,
							0,0x01,
							0,0x02,
							0,0x03,
							1,0x04,
							3,0x05,
							7,0x06,
							7,0x07,
							0,0x08,
							0,0x09,
							0,0x0A,
							0,0x0B,
							1,0x0C,
							3,0x0D,
							7,0x0E,
							0,0x10,
							0,0x11,
							0,0x12,
							0,0x13,
							1,0x14,
							3,0x15,
							7,0x16,
							7,0x17,
							0,0x18,
							0,0x19,
							0,0x1A,
							0,0x1B,
							1,0x1C,
							3,0x1D,
							7,0x1E,
							7,0x1F,
							0,0x20,
							0,0x21,
							0,0x22,
							0,0x23,
							1,0x24,
							3,0x25,
							7,0x27,
							0,0x28,
							0,0x29,
							0,0x2A,
							0,0x2B,
							1,0x2C,
							3,0x2D,
							7,0x2F,
							0,0x30,
							0,0x31,
							0,0x32,
							0,0x33,
							1,0x34,
							3,0x35,
							7,0x37,
							0,0x38,
							0,0x39,
							0,0x3A,
							0,0x3B,
							1,0x3C,
							3,0x3D,
							7,0x3F,
							7,0x60,
							7,0x61,
							0,0x62,
							0,0x63,
							3,0x68,
							6,0x69,
							1,0x6A,
							4,0x6B,
							7,0x6C,
							7,0x6D,
							7,0x6E,
							7,0x6F,
							4,0x80,
							6,0x81,
							4,0x83,
							0,0x84,
							0,0x85,
							0,0x86,
							0,0x87,
							0,0x88,
							0,0x89,
							0,0x8A,
							0,0x8B,
							0,0x8C,
							0,0x8D,
							0,0x8E,
							0,0x8F,
							7,0x90,
							7,0x98,
							7,0x99,
							7,0x9C,
							7,0x9D,
							7,0x9E,
							7,0x9F,
							1,0xA8,
							3,0xA9,
							4,0xC0,
							4,0xC1,
							2,0xC2,
							7,0xC3,
							0,0xC4,
							0,0xC5,
							4,0xC6,
							6,0xC7,
							7,0xC9,
							2,0xCA,
							7,0xCB,
							7,0xCC,
							1,0xCD,
							7,0xCE,
							7,0xCF,
							0,0xD0,
							0,0xD1,
							0,0xD2,
							0,0xD3,
							0xFF,0xFF,
						};

BYTE bJmpTable[16] = {
							0x87,
							0x83,
							0x82,
							0x86,
							0x84,
							0x8F,
							0x8D,
							0x8C,
							0x8E,
							0x85,
							0x81,
							0x89,
							0x80,
							0x8A,
							0x8B,
							0x88,
						};
